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Per-Pixel Lighting - Framework

description

For high-quality results, especially in the presence of low geometric tesselation, it is necessary to use per-pixel lighting techniques. There are a number of possibilities here:
 
• Phong Shading
• Tangent-Space
  • Normal Mapping
  • Parallax Mapping with Offset Limiting
  • Relief Mapping
     
    These two fundamental approaches can be implemented via a framework and allow for the 'host' techniques to be hot-swappable.

comments

JHoxley wrote Aug 30, 2007 at 5:28 PM

Assigned to the alpha-2 milestone

wrote Aug 30, 2007 at 5:28 PM

wrote Feb 12, 2013 at 11:34 PM