1
Vote

Per-Pixel Lighting - Simple Normal Mapping

description

The simplest form of per-pixel lighting that relies on the tangent-space coordinate system.

comments

JHoxley wrote Aug 30, 2007 at 5:37 PM

Scheduled for the Alpha-3 release

wrote Aug 30, 2007 at 5:37 PM

wrote Feb 12, 2013 at 11:34 PM